In addition to these render engines, the Multiscatter plugin also offers API support for custom integration into other software. While popularized for its use with Chaos Group’s V-Ray rendering engine, the iCube R&D Group’s Multiscatter plugin now accommodates use with the following rendering engines: Multiscatter is a popular plug-in for 3DS Max and works with the V-Ray rendering system to help create complex systems such as grasses, cities, and can handle millions of unique instances. The new 1.5 release supports the following versions of V-Ray: Multiscatter’s core functionality is built around its support for V-Ray. The new Multiscatter 1.5 release supports The video below shows a brief overview of some of the improvements to the paint tool built into Multiscatter for 3DS Max. One of the most-highly sought-support for V-Ray light scattering-will allow users to distribute V-Ray light objects in the same ways that regular scene objects can be distributed. This much-anticipated new release offers support for several features in strong demand by users.