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3ds max multiscatter
3ds max multiscatter










3ds max multiscatter 3ds max multiscatter

In addition to these render engines, the Multiscatter plugin also offers API support for custom integration into other software. While popularized for its use with Chaos Group’s V-Ray rendering engine, the iCube R&D Group’s Multiscatter plugin now accommodates use with the following rendering engines: Multiscatter is a popular plug-in for 3DS Max and works with the V-Ray rendering system to help create complex systems such as grasses, cities, and can handle millions of unique instances. The new 1.5 release supports the following versions of V-Ray: Multiscatter’s core functionality is built around its support for V-Ray. The new Multiscatter 1.5 release supports The video below shows a brief overview of some of the improvements to the paint tool built into Multiscatter for 3DS Max. One of the most-highly sought-support for V-Ray light scattering-will allow users to distribute V-Ray light objects in the same ways that regular scene objects can be distributed. This much-anticipated new release offers support for several features in strong demand by users.












3ds max multiscatter